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Antix Labs Releases Mobile Gaming Technology

January 14th, 2008 by Arjan Olsder Posted in Analysis & Editorial | No Comments »

Antix
Antix has announced a new technology that should make PC game libraries available to low end devices like mobile phones.

With the technology, Antix allows games to run on both high-end and low-end devices and thus limiting development needs for publishers. Since the games need to be created in C and C++, it is expected that the technology mostly appeals to smartphones running on the Windows Mobile, Symbian, Android or similar platforms.

“Despite advancements in sound, video and picture quality, the experience of mobile games has not lived up to the expectations set by the console and PC-based players,” Francis Charig, chief executive of Antix Labs.”Small screens, battery drain and fiddly input devices have also hampered development, but the true problem has been the incompatibility between different devices that has led to fragmentation and little opportunity for the publishers of content to see a return on their investments. The Antix Game Player turns business models for mobile game development and publishing on its head, by taking gaming to new levels through improved service quality, content discovery and pervasive deployment. Games publishers are now poised to deliver top quality games to the complete range of mobile devices in a very rapid timeframe




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