July 29th, 2009 by Arjan Olsder Posted in Platforms: iOS | 1 Comment »
Developer Bram Stolk has posted a story on his blog about the amount of piracy he encountered on his iPhone game. About 96% of the players didn't take the effort to buy his $1.99 game.
His game, the little tank that could, generated 45 sales during the first 5 days following the launch. Funny enough, the developer noticed 1114 players on his logs!
Despite the fact that Apple has some sort of anti-piracy stuff in place, it all seems too easy to crack. As Bram points out, developers are sharing tips on how to make it a bit more difficult by adding security checks in the code. Those checks will at least require a hacker to go through the code. Yet, it all relies on Apple in the end.
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Builds some checks and you will manage to prevent script kiddies from using automated rip tools.
See: http://thwart-ipa-cracks.blogspot.com/
They than have to dive into the assembly code and change the code which is pretty hard on an ARM processor.