November 24th, 2009 by Arjan Olsder Posted in Platforms: AndroidOS | No Comments »
It’s not officially supported yet, but the developer of Ringz (Urbian) found a workaround that works good enough for them to offer new level packs to consumers.
The company explained on MobileCrunch how the workaround works. They even found out how to protect the level packs from being copied onto SD cards.
Tags: Android . In-App Payments . In-Game Payments
Permalink: https://www.mobilegamesblog.com/in-app-payments-on-android/
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