April 21st, 2010 by Arjan Olsder Posted in Platforms: Adobe Flash & Air, Platforms: iOS | No Comments »
It seems like Adobe has given up on the dream to launch Flash apps/players on the iPhone. The company will still deliver the iPhone compiler with Flash CS5, but it will already be an end-of-life product.
Adobe does note that Apple might be selective in enforcing the external compiler rules in their new Terms of Service as it also effects other popular tools like UNITY 3D and Monotouch. Adobe also warned iPhone developers that already have Flash CS5 based products online (100+) that Apple might start booting them off the App Store.
“To be clear, during the entire development cycle of Flash CS5, the feature complied with Apple’s licensing terms. However, as developers for the iPhone have learned, if you want to develop for the iPhone you have to be prepared for Apple to reject or restrict your development at anytime, and for seemingly any reason. In just the past week Apple also changed its licensing terms to essentially prohibit ad networks other than its own on the iPhone, and it came to light that Apple had rejected an application from a Pulitzer Prize winning cartoonist on editorial grounds (which Apple later said was a “mistake”).”
For the future, the company will focus on Flash development for Android and other platforms. The company also expects a lot from the new Android tablets that have been announced.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs