October 4th, 2007 by Arjan Olsder Posted in Research & Stats | No Comments »
mPortico has done some research about the ease of finding and purchasing mobile games at carrier decks and directly at mobile game developers. Their conclusion? Mobile Games play hard to get.
In the research, carriers outperform the portals of game developers on average. From the mobile game developers, Gameloft takes the lead as it takes 15 clicks to buy a mobile game, spending an average time of 3.5 minutes. Operator Sprint however also requires 15 clicks, but at an average of 3 minutes until the process is completed.
The time record goes to T-Mobile. Though consumers need to make 9 clicks, the whole process takes only 2 minutes. In regards of clicks, AT&T takes the lead with only 8 clicks, but a whole minute of time more then T-Mobile.
Looking at the off-deck sales, most of the clicks in the process are used for user identification as consumers need to create accounts in order to be able to make a purchase while at the operator decks, the consumers are already identified. Add credit card billing to the process, and the minutes and clicks take a leap.
For more details on the research can be fount on this blog.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs