April 26th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
Last month, we reported the seize and desist letter that Nintendo sent to the developer of the Duckhunt game that was being sold in the App Store as well as Nintendo’s mission to take the Game & Watch collection offline. Now, Apple approved iDonkeyKong.
The fact that for the third time, a famous Nintendo game is approved shows that Apple’s approval processes are still far from solid. Though Apple can’t be blamed for approving cloned games, these kinds of titles should ring a bell and at least make a representative ask the developer (VeryGames) if they have a license for this.
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs