May 14th, 2009 by Arjan Olsder Posted in Platforms: iOS | No Comments »
With the new iPhoneOS 3.0 coming this summer, Apple demands that developers upgrade their mobile games and applications. Developers who don’t might risk their revenues from the App Store.
Apple will no longer approve mobile games and applications that are not compatible to the 3.0 firmware. That way it wants to secure that mobile gamers are not facing buggy software after upgrading their devices.
“Millions of iPhone and iPod touch customers will move to iPhone OS 3.0 this summer. Beginning today, all submissions to the App Store will be reviewed on the latest beta of iPhone OS 3.0. If your app submission is not compatible with iPhone OS 3.0, it will not be approved.”
“Existing apps in the App Store should already run on iPhone OS 3.0 without modification, but you should test your existing apps with iPhone OS 3.0 to ensure there are no compatibility issues. After iPhone OS 3.0 becomes available to customers, any app that is incompatible with iPhone OS 3.0 may be removed from the App Store.”
Though a lot of iPhone games might already outlived their shelflife, it might still be important for developers to invest in upgrading the titles (if needed). The last thing you want is a consumer that is disappointed by a malfunctioning game from your studio.
From The Register
Congratulations
Your first AWS Elastic Beanstalk Node.js application is now running on your own dedicated environment in the AWS Cloud
This environment is launched with Elastic Beanstalk Node.js Platform
What’s Next?
- AWS Elastic Beanstalk overview
- AWS Elastic Beanstalk concepts
- Deploy an Express Application to AWS Elastic Beanstalk
- Deploy an Express Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Deploy a Geddy Application with Amazon ElastiCache to AWS Elastic Beanstalk
- Customizing and Configuring a Node.js Container
- Working with Logs